The game development is moving along, and I’m almost getting ready for release. The game is now a real game, or actually several – I’m only showing one at the moment, which will changes before release. It has got real scoring, and a timing mechanics (a set time to play which gets some added time for each correctly pocketed ball) which for me wants me play it again! Luckily!! I think it is important that a developer wants to play his own game…
I showed it to a few friendly faces (notable Pat and Nick from ITNG at UoR), they both seemed to like it and had a few suggestions to improve it.
Now I “just” need to
- finish the starting screen
- add all the game modes I need for each version (a free ad version and an ad-free paid for version)
- Create an high score list
And we are good to go…
I’ve made the game by developing a bespoke game engine of balls and boxes, so once this game has been released, it should be relatively simple to create another one based on this engine.