02.03.2011

BoB – getting closer

posted by Karsten

A screenshot of the game showing a few balls that can be pocketed into 4 different holes.The game development is moving along, and I’m almost getting ready for release. The game is now a real game, or actually several – I’m only showing one at the moment, which will changes before release. It has got real scoring, and a timing mechanics (a set time to play which gets some added time for each correctly pocketed ball) which for me wants me play it again! Luckily!! I think it is important that a developer wants to play his own game…

I showed it to a few friendly faces (notable Pat and Nick from ITNG at UoR), they both seemed to like it and had a few suggestions to improve it.

Now I “just” need to

  • finish the starting screen
  • add all the game modes I need for each version (a free ad version and an ad-free paid for version)
  • Create an high score list

And we are good to go…

I’ve made the game by developing a bespoke game engine of balls and boxes, so once this game has been released, it should be relatively simple to create another one based on this engine.

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One Response to “BoB – getting closer”

  1. Karsten says:

    and I’ve decided to tweak timings a little bit, but that is a 5 minute job…

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