Posts Tagged ‘BoB’


30.06.2011

BoB Speaks Chinese

posted by Karsten

in Uncategorized

Thanks to the good people of Ndoo, who runs an Android market for the Chinese market, I’ve now had my BoB game translated into Chinese! Or at least I hope it has, as I can’t read it myself… ;-)

They are now going to distribute it to that Market – I hear it is big – so I hope it will bring in some good download stats…

They are also translating the Rune Escape game.

Here is a screenshot of BoB in Chinese:

You can’t test it yet yourself – unless you get it from Ndoo which I can only encourage – as I haven’t yet updated it.

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21.04.2011

BoB – update

posted by Karsten

in Uncategorized

I’ve just uploaded a new version of my Android game BoB to the Android market – it now has online high score lists (using Scoreloop), a new game mode (Wicket Hole) and an improved user interface.

The fruits of 4 weeks of hobby coding – even with guests in the house, a trip to Norway and Uni work in “the way” – am I a coding monster or what!

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30.03.2011

BoB has been published

posted by Karsten

in Uncategorized

Tadaaa! I’ve just published BoB on the Android market. You can find it here. It will be interesting to see if anyone downloads it. I personally really do like playing the game, even after extensive testing, so I hope that there will be folks out there interested in it, and even finding it fun to play…

Please tell me if there are any bugs, or if you have any suggestions.

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02.03.2011

BoB – getting closer

posted by Karsten

in Uncategorized

A screenshot of the game showing a few balls that can be pocketed into 4 different holes.The game development is moving along, and I’m almost getting ready for release. The game is now a real game, or actually several – I’m only showing one at the moment, which will changes before release. It has got real scoring, and a timing mechanics (a set time to play which gets some added time for each correctly pocketed ball) which for me wants me play it again! Luckily!! I think it is important that a developer wants to play his own game…

I showed it to a few friendly faces (notable Pat and Nick from ITNG at UoR), they both seemed to like it and had a few suggestions to improve it.

Now I “just” need to

  • finish the starting screen
  • add all the game modes I need for each version (a free ad version and an ad-free paid for version)
  • Create an high score list

And we are good to go…

I’ve made the game by developing a bespoke game engine of balls and boxes, so once this game has been released, it should be relatively simple to create another one based on this engine.

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