Posts Tagged ‘gamedevel’


13.02.2011

Android game – Meet BoB

posted by Karsten

in Uncategorized

I’ve now got the first start to my first game using the engine. Ok, granted if you’ve seen my test game it doesn’t look like much has happened, and actually there hasn’t. Today’s work has mostly evolved around testing different screen sizes, SDKs and changing the layout of menus, while messing with my Linux box and Windows 7 box.

But anyway, I feel like it is a good time to show this preliminary view of the game. So, for your eyes only:

BoB

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09.02.2011

Android Game Progression

posted by Karsten

in Uncategorized

Bob gameSince sometime last autumn, I decided that the time I used to spend on my PhD work in the evenings, was badly substituted with TV. I therefore started working on a Android game platform, mostly to keep learning new skills, and enjoy coding something different from the normal work code.

I’ve now managed to get to a stage where the goals for my game engine is closing to an end. The engine is a simplistic world, where boxes, balls and holes of different sizes, colours and attributes can be instantiated, and rules can be made between them. The biggest problem I have faced was making the engine smooth, or indeed, as smooth as a Garbage Collected environment, like Java, can become. I figured out that having different parts of the game in different threads from the system thread is a must, and I managed to minimize garbage collection 7 times by optimizing the use of internal objects. So now, the “stutter” that is in the system comes primarily from outside sources. The only thing I need now is to finish the persistency system behind the engine and I’ll be going into “real” game making territory.

I’ve already started on a Bob / couronne type of game, which I have set up as a debugging platform in the engine building stage.

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27.10.2006

XNA Games Development Week – Workshops

posted by Karsten

in RedGloo

Anybody going to the XNA Games Development workshops?

I'm considering going up there, so maybe some coordination would be possible. 

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05.10.2006

Kabale8

posted by Karsten

in RedGloo

I’ve uploaded a small solitairegame I made a few yrs back. It’s made in oldstyle win32 (mostly because I was curious how win32 works), so it only runs on windows based systems (relies on card.dll, so won’t run on vista/win7 without installing it).

It isn’t your traditional solitaire as same suite goes on same suite – not mixed colors. Have a go at it :o)

exe
source (GPL license)

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04.10.2006

Allegro

posted by Karsten

in RedGloo

Allegro is a games developments library, which is reasonably easy to use. Here reasonably means that you need to be a c or python programmer!

If you are (or hopefully you’ll be in a years time) Allegro is a fast direct access library to the graphics card and IO system of your computer. Additionally it is a cross platform library that is implemented on Windows, Linux, Apple and others. I’ve used it a bit and can only recommend it!

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15.08.2006

Microsoft to release development for Xbox 360

posted by Karsten

in RedGloo

Who would have thought that the big old dragon would be releasing a homebrewing development suite for the xbox 360!

As far as I know this is a first in the history of gaming consoles, and I must say that this puts Bill G. in an unusual saint-like position. Something for Sony and Nintendo to learn from!

The suite will be free of charge (not free as in speech) but users will have to pay $99 a year to join a community of hackers! 

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