14.06.2011

cleanup() and setupBeginning()

posted by Karsten

public void cleanup() { this.mContext = null; this.mGameView = null; this.mHandler = null; this.mSurfaceHolder = null; } //Pre-begin a game public void setupBeginning() { mBallDX = 0; mBallDY = 0; mBallX = mCanvasWidth / 2; mBallY = mCanvasHeight / 2; }

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